Supercompensation Chronicles Part 2 : Touhou 7 PCB Lunatic
This was a hard test and some pretty solid and definitive proof for me that the principle of supercompensation is working and it will work for anything and everything, stage, boss, game and difficulty.
The clip doesn't look so impressive but I managed to make it through the hard part at the middle almost every single time, that's pretty significant, 2 days ago I couldn't do this at all, maybe 1 or 2 out of 10 max !
This pattern looks easy but it's somehow demanding to read and navigate.
I have done 3 sessions of Touhou Lunatic patterns and at the 3rd I can now make it through a very tricky unroutable and tough pattern consistently either almost or completely. By just playing normally and trying this pattern over and over it feels as if you're just hitting a wall, a ceiling, a "hardware cap" as some very good players would say. I don't believe this is how it works at all.
I actually decided not to do any Touhou Lunatic after my last play session because I felt it was maybe too heavy a workout to be able to supercompensate for it, meaning instead of growing back the faculty higher then before it could only grown it back to the same level because the initial cut was too deep.
But I noticed today, during the last part of DDP stage 5 for example, that I could just go through alot of stuff just by trying and doing it ! And sure enough I tried some Touhou and this wicked and tricky pattern went much better aswell, yayy !!☺️

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